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	<title>Comments on: Xevoz-liscious!</title>
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	<link>http://www.dynamodevlabs.com/blog/2010/07/xevoz-liscious/</link>
	<description>Concept Studio</description>
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		<title>By: Quiller-Bee</title>
		<link>http://www.dynamodevlabs.com/blog/2010/07/xevoz-liscious/comment-page-1/#comment-434</link>
		<dc:creator>Quiller-Bee</dc:creator>
		<pubDate>Tue, 23 Aug 2011 18:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.dynamodevlabs.com/?p=493#comment-434</guid>
		<description>If you don&#039;t mind me asking, where can we find the website? I&#039;d like to check it out.</description>
		<content:encoded><![CDATA[<p>If you don&#8217;t mind me asking, where can we find the website? I&#8217;d like to check it out.</p>
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		<title>By: Squishee Slinger</title>
		<link>http://www.dynamodevlabs.com/blog/2010/07/xevoz-liscious/comment-page-1/#comment-388</link>
		<dc:creator>Squishee Slinger</dc:creator>
		<pubDate>Sat, 09 Jul 2011 12:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dynamodevlabs.com/?p=493#comment-388</guid>
		<description>There&#039;s a new Xevoz dedicated website where the owner swears he&#039;s in negotiations with Hasbro to bring back the toy line. He&#039;s told me he&#039;s been in contact with the original designers to have a hand in bringing back.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a new Xevoz dedicated website where the owner swears he&#8217;s in negotiations with Hasbro to bring back the toy line. He&#8217;s told me he&#8217;s been in contact with the original designers to have a hand in bringing back.</p>
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		<title>By: Revenant</title>
		<link>http://www.dynamodevlabs.com/blog/2010/07/xevoz-liscious/comment-page-1/#comment-381</link>
		<dc:creator>Revenant</dc:creator>
		<pubDate>Sun, 10 Apr 2011 00:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.dynamodevlabs.com/?p=493#comment-381</guid>
		<description>By &quot;robots, bugs and monsters&quot;, I&#039;m guessing you mean the more sinister races.
What decision process did a figure&#039;s design go through before it was finished?  Once the core theme of a character was chosen, a vampire for example, how was the look and feel of that character decided upon - such as the decision to make the vampire a twisted, inhuman creature to the more humanoid and caped look of Dracula?  How many perliminary sketches or whatnot were done to nail the desired feel of the figure, or to find certain details such as the battle damaged ear on the Blood Fang head, the recurring &#039;V&#039; shapes throughout the figure, or the articulated talons and ponytail?
Also, how was the amount or size of the figure&#039;s parts determined, wether it would have some reused parts or all new parts, and the type of kit the figure would be in(Basic, Deluxe, Two-pack, etc.)?  I know these are a lot of questions but I&#039;m really interested.</description>
		<content:encoded><![CDATA[<p>By &#8220;robots, bugs and monsters&#8221;, I&#8217;m guessing you mean the more sinister races.<br />
What decision process did a figure&#8217;s design go through before it was finished?  Once the core theme of a character was chosen, a vampire for example, how was the look and feel of that character decided upon &#8211; such as the decision to make the vampire a twisted, inhuman creature to the more humanoid and caped look of Dracula?  How many perliminary sketches or whatnot were done to nail the desired feel of the figure, or to find certain details such as the battle damaged ear on the Blood Fang head, the recurring &#8216;V&#8217; shapes throughout the figure, or the articulated talons and ponytail?<br />
Also, how was the amount or size of the figure&#8217;s parts determined, wether it would have some reused parts or all new parts, and the type of kit the figure would be in(Basic, Deluxe, Two-pack, etc.)?  I know these are a lot of questions but I&#8217;m really interested.</p>
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		<title>By: KidMechano</title>
		<link>http://www.dynamodevlabs.com/blog/2010/07/xevoz-liscious/comment-page-1/#comment-380</link>
		<dc:creator>KidMechano</dc:creator>
		<pubDate>Tue, 22 Mar 2011 15:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.dynamodevlabs.com/?p=493#comment-380</guid>
		<description>When we built a wave, we tried to support it with a certain amount of species that we knew would sell more- which is why we ran a bit short on sectoids. The humans were harder to create archetypes for, but more kids seemed interested in them than the other species. I think the waves would have gotten more diverse as time moved on and we proved that robots, bugs and monsters had as much, if not more interest from kids.

So much of what we did was theoretical, which is why it felt so fresh.  There we no pre-existing patterns from any other line. Most people don&#039;t see the connection, but Xevoz was much closer to Masters of the Universe than any other toy line in history. We were just about creating your &lt;em&gt;own&lt;/em&gt; cool and crazy characters.</description>
		<content:encoded><![CDATA[<p>When we built a wave, we tried to support it with a certain amount of species that we knew would sell more- which is why we ran a bit short on sectoids. The humans were harder to create archetypes for, but more kids seemed interested in them than the other species. I think the waves would have gotten more diverse as time moved on and we proved that robots, bugs and monsters had as much, if not more interest from kids.</p>
<p>So much of what we did was theoretical, which is why it felt so fresh.  There we no pre-existing patterns from any other line. Most people don&#8217;t see the connection, but Xevoz was much closer to Masters of the Universe than any other toy line in history. We were just about creating your <em>own</em> cool and crazy characters.</p>
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		<title>By: Revenant</title>
		<link>http://www.dynamodevlabs.com/blog/2010/07/xevoz-liscious/comment-page-1/#comment-379</link>
		<dc:creator>Revenant</dc:creator>
		<pubDate>Sat, 05 Mar 2011 22:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.dynamodevlabs.com/?p=493#comment-379</guid>
		<description>It&#039;s nice to know that a spider kit had a good chance.
You mentioned that the Sectoids didn&#039;t sell as well as other races.  What factors determined the amount of figures produced for each race?  By wave 4, there was a very uneven amount of figures from the original six races.  Was it just that races like the Neo Sapiens and Unnatural sold better than Hyperfuries and Sectoids, or was it that you and the other designers had more, or stronger, ideas for certain races?</description>
		<content:encoded><![CDATA[<p>It&#8217;s nice to know that a spider kit had a good chance.<br />
You mentioned that the Sectoids didn&#8217;t sell as well as other races.  What factors determined the amount of figures produced for each race?  By wave 4, there was a very uneven amount of figures from the original six races.  Was it just that races like the Neo Sapiens and Unnatural sold better than Hyperfuries and Sectoids, or was it that you and the other designers had more, or stronger, ideas for certain races?</p>
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		<title>By: Chaos</title>
		<link>http://www.dynamodevlabs.com/blog/2010/07/xevoz-liscious/comment-page-1/#comment-378</link>
		<dc:creator>Chaos</dc:creator>
		<pubDate>Sun, 16 Jan 2011 08:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.dynamodevlabs.com/?p=493#comment-378</guid>
		<description>I hope someday this will come back the xevoz line is probably the best toyline ever.</description>
		<content:encoded><![CDATA[<p>I hope someday this will come back the xevoz line is probably the best toyline ever.</p>
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		<title>By: Zack</title>
		<link>http://www.dynamodevlabs.com/blog/2010/07/xevoz-liscious/comment-page-1/#comment-375</link>
		<dc:creator>Zack</dc:creator>
		<pubDate>Mon, 13 Dec 2010 21:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.dynamodevlabs.com/?p=493#comment-375</guid>
		<description>I loved these things when they first came out, and had I known that they wouldn&#039;t last very long I surely would have collected more, anyway I have a question. My question is, will they ever release these in retail stores again? I don&#039;t have quite enough money for buying kits online, and I&#039;d love to see them again.</description>
		<content:encoded><![CDATA[<p>I loved these things when they first came out, and had I known that they wouldn&#8217;t last very long I surely would have collected more, anyway I have a question. My question is, will they ever release these in retail stores again? I don&#8217;t have quite enough money for buying kits online, and I&#8217;d love to see them again.</p>
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		<title>By: wayne</title>
		<link>http://www.dynamodevlabs.com/blog/2010/07/xevoz-liscious/comment-page-1/#comment-314</link>
		<dc:creator>wayne</dc:creator>
		<pubDate>Thu, 18 Nov 2010 15:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.dynamodevlabs.com/?p=493#comment-314</guid>
		<description>Revenant-

From my recollection, the spider was only a partial design to fill the package. The themes were chosen to compliment the themes of creepy net zombie and lava/earth elemental.

More than likely we would have created a full, but different spider design, but from my memory, the insects didn&#039;t always sell as well as other kits.

As far as other questions, I can answer things about figures that have made it online, but anything in wave 6 or beyond is still confidential, doubly so, because we still do a lot of work in the industry.</description>
		<content:encoded><![CDATA[<p>Revenant-</p>
<p>From my recollection, the spider was only a partial design to fill the package. The themes were chosen to compliment the themes of creepy net zombie and lava/earth elemental.</p>
<p>More than likely we would have created a full, but different spider design, but from my memory, the insects didn&#8217;t always sell as well as other kits.</p>
<p>As far as other questions, I can answer things about figures that have made it online, but anything in wave 6 or beyond is still confidential, doubly so, because we still do a lot of work in the industry.</p>
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		<title>By: Revenant</title>
		<link>http://www.dynamodevlabs.com/blog/2010/07/xevoz-liscious/comment-page-1/#comment-311</link>
		<dc:creator>Revenant</dc:creator>
		<pubDate>Sun, 14 Nov 2010 02:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dynamodevlabs.com/?p=493#comment-311</guid>
		<description>Best - Toyline - Ever.
I don&#039;t know how much you&#039;re allowed to say about unreleased figs,but here goes. . . 
From my understanding, Ataknid and Earth Mover weren&#039;t going to be full figures but extra pecies for deluxes Net Geist and Rockahuna, respectively.  What I&#039;d like to know is if these two &#039;characters&#039; were originally designed, in concept, with full bodies or weather only certain parts of them were designed with the sole purpose of being add-on pieces. In at least Ataknid&#039;s case,I find it hard to imagine that a full spider Sectoid would never have seen release.  A bulldozer mech is one thing, but there are so few Sectiods and the spider, being perhaps the most iconic of the&#039;creepy crawlys&#039;, seems like he would have been a definite must.
Also, would the toyline, had it continued, have ever gotten a full spider (or bulldozer mech)produced?
I have a lot more questions.  Would it be okay if I posted them here?</description>
		<content:encoded><![CDATA[<p>Best &#8211; Toyline &#8211; Ever.<br />
I don&#8217;t know how much you&#8217;re allowed to say about unreleased figs,but here goes. . .<br />
From my understanding, Ataknid and Earth Mover weren&#8217;t going to be full figures but extra pecies for deluxes Net Geist and Rockahuna, respectively.  What I&#8217;d like to know is if these two &#8216;characters&#8217; were originally designed, in concept, with full bodies or weather only certain parts of them were designed with the sole purpose of being add-on pieces. In at least Ataknid&#8217;s case,I find it hard to imagine that a full spider Sectoid would never have seen release.  A bulldozer mech is one thing, but there are so few Sectiods and the spider, being perhaps the most iconic of the&#8217;creepy crawlys&#8217;, seems like he would have been a definite must.<br />
Also, would the toyline, had it continued, have ever gotten a full spider (or bulldozer mech)produced?<br />
I have a lot more questions.  Would it be okay if I posted them here?</p>
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		<title>By: wayne</title>
		<link>http://www.dynamodevlabs.com/blog/2010/07/xevoz-liscious/comment-page-1/#comment-287</link>
		<dc:creator>wayne</dc:creator>
		<pubDate>Thu, 30 Sep 2010 00:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.dynamodevlabs.com/?p=493#comment-287</guid>
		<description>Jake,

Glad you stopped by and thanks for the kudos.  Sometimes I think about how great it would be to bring it back, but then I think that all the same market conditions are in place that force it into a niche endeavor- which would be fine by me, but probably not quite as fine for Hasbro. The Stikfas scenario complicates things more, but it is still a post-modern concept, more about the user than the property itself. Very uncommon in today&#039;s figure category.

I know a bunch of guys still at Hasbro that would love to see it come back as well. I guess we should keep our fingers crossed.

Thanks again,

w.</description>
		<content:encoded><![CDATA[<p>Jake,</p>
<p>Glad you stopped by and thanks for the kudos.  Sometimes I think about how great it would be to bring it back, but then I think that all the same market conditions are in place that force it into a niche endeavor- which would be fine by me, but probably not quite as fine for Hasbro. The Stikfas scenario complicates things more, but it is still a post-modern concept, more about the user than the property itself. Very uncommon in today&#8217;s figure category.</p>
<p>I know a bunch of guys still at Hasbro that would love to see it come back as well. I guess we should keep our fingers crossed.</p>
<p>Thanks again,</p>
<p>w.</p>
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